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SadWetCereal

7 Game Reviews w/ Response

All 43 Reviews

Great twist on the story. Fun to play too

PoliuxDimension responds:

Thank you.

Thank you, this did satisfy my OCD

Jaswir responds:

yw

-sabo

It's a bit wonky for now, but since this is just practice it's understandable. Since this is meant to be a drawing game, it would be better if it loads you in on the completely zoomed out map instead of zoomed in. Colors would be good, and I saw you making a note on that. I know you won't be turning this into a big thing, so I wish you good luck with your other projects!

SkylarkStudios responds:

Thanks for the comments and yes I'll consider zooming the camera out more to have a bigger picture as well as more space to work with. Thank you for the ideas. And yes I am planning on adding colors :)

Creative concept, and it looked like you put a lot of time into aesthetics, as this game looks put together. The character designs are have been done well, and the animations are smoot.

Some problems with this is that the chain pulling can be quite a tedious process, as it is very slow compared to the player and enemies. Shouldn't the difficulty increase as the player progresses instead of completely depending on the chain? How come only your own bullets move the chain and not the enemy bullets?

For now it just seems like an arcade where the only goal is to get as high a score as possible (I believe that is why you chose the screen to be shaped like that). Unless you want it to stay like that, it would be cool to see a level system. I suggest an option to choose at the start to play in either level mode or an infinite arcade mode.

Overall, it has great potential and I hope you will continue to work on this.

PaperCookies responds:

Thanks for trying it out and writing your review!

This game was definitely aimed to be an arcade game. The difficulty does progress, with enemy speeds increasing and waves sizes/speed in-between them. So it's definitely not just the chain! Sorry if that was confusing. You make some very good points, though!

I found the door, went through it and nothing happened?

Each object seems to have been drawn by different people. What is with that MS Paint door? Is that supposed to be a letter on the ground or an oversized mess?

The warning signs are VERY out of place. They seem to be the border, but why the signs? You could have used an invisible wall. Also why does the game reset if the character touches the sign?

The chunky squares in the background are quite an eyesore, as they just make the place look like a very badly painted background. Were they supposed to be a road?

There is no instructions of any sort on the controls. You could have put something useful in the description instead of your YouTube. Those types of links go on your profile, not in an unrelated game.

devonthecreator responds:

thank you for responding this is the first game i've made my brother uploaded this so i'm sorry he didn't put controls in the description the graphics are bad and i'm sorry for that you won't want to if you wish to play again the controls are now in the description

For being a game that was made in 60 hours, this might be mistaken for a project of at least 2 months! I love the creative idea. This can be quite a rager, especially when you close the tab to calm down and later realising that there is no save option meaning that you have to start over. But for 60 hours, it is perfect.

Onefin responds:

~~but at least when you start over you're better at it so you can make it back faster~~

thanks for the input man! yeah being able to save might have been nice, in an ideal situation i would be making a standalone rather than a browser game and i could just read and write files, but with a browser game i'd have to figure out how to use the Newgrounds API and how cookies work and uh

atm that's a bit beyond me :/ it's not an excuse, it's just i've never done it before

Stunning gameplay! I love the plot twist at the end and the art style. It has great replay value and although short, it's beautiful.

AthleticDesign responds:

Thank you! We hope to make more short stories in this style, though I can't promise all will have quite as drastic plot twists... I'm kinda relieved that you enjoyed the gameplay as well and very much appreciate your kind words :)

I make pixel art in MS Paint sometimes. I actually don't like cereal that much but I think the name is funny. I like to watch TAWOG.

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